Microsoft Windows, Linux, Mac OS, Wii, Play Station, Nintendo 64, Nintendo 64DD, Sega Saturn, Play Station 3, Nintendo DS, Acorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, i OS, Android, PC-98, GBA, OLPC XO-1, OS/2, Ne WS, Web browser, SNES, Tk, Unix, X11 TCL, Sinclair ZX Spectrum Sim City is an open-ended city-building video game series originally designed by Will Wright.
The first game in the series, Sim City, was published by Maxis in 1989.
Wright and Braun returned to Brøderbund to formally clear the rights to the game in 1988, when Sim City was near completion.
Brøderbund executives Gary Carlston and Don Daglow saw that the title was infectious and fun, and signed Maxis to a distribution deal for both of its initial games.
Cities must also provide basic utilities, namely electricity, water and (in Sim City 3000 and Sim City 4) waste management.
The primary source of income is taxation, which can be altered by one percent increments in all versions up to Sim City 3000, and by tenths of a percent in Sim City 4.
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Finally, founder Jeff Braun of then-tiny Maxis agreed to publish Sim City as one of two initial games for the company.
As the city matures, the player may get to place government and other special buildings (such as a mayor's house or courthouse), depending on how large the city is.
The player must supply the citizens services, which include health, education, safety, parks and leisure.
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Sim City is predominantly a single-player game (the exceptions being a "Network Edition" of Sim City 2000, and a Unix port of the original Sim City).